Early Artwork - Rooms part 01

Images from early 2018...
These images show of some of the early artwork for our new game.  At this point we are trying to decide on the details about the rooms in the game.....the style, the colors, and even the size of the rooms (more related to the game play experience).  You can see that we had entertained using a brick wall with graffiti background which we actually thought looked pretty good but didn't end up using.   The stone background with vines didn't end up looking that good in our opinion so we didn't use that either.  We ended up going with the cleaner more 'modern interior' looking room with some geometric shapes as artwork on the walls.  We used the stencil font which seemed to imply the room might have some military or government purpose.  We ditched the white lines seen on the walls in these pics (that look kind of like a map or layout) although in the game those surprisingly actually looked cool...but were removed because they seemed to distract a bit.  We also added a 'tile' affect to the floor and the ceiling that helped give the room some depth.  The final rooms are also a good bit longer than the rooms in these images because these game play experience suffered a bit in these smaller rooms.
You can see more recent pics of the rooms in the blog entries below this one.

What do you think?   Which room style (at this point) looks best to you?
    1.  Graffiti Bricks
    2.  Stones with Ivy
    3.  Modern Geometry


     1.  Graffiti Bricks





    2.  Stones with Ivy





    3.  Modern Geometry 







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