New Character - Jada!

Meet one of my personal favorite characters that we've just added to the game....Jada!

...Here she is in a screenshot from the game!

Screenshots - Marcus and Buzz

Here are two recent screenshots from the game.    Marcus and Buzz.    We'll be introducing a new character tomorrow plus we'll be revealing the name of the game and other details soon.  Check back often and add comments! 

This is Marcus.

This is Buzz.

New Character - Marcus!

Say hello to our new character, Marcus!     Welcome to the team Marcus!
      .....  (I hope to add some screenshots of him in action soon!)

Early Artwork - Bye bye Drew! We'll miss you!

Here is another character that just didn't make the cut.   It is sad when you put a lot of work into something and it just doesn't work out.   Drew was however replaced with better characters! Goodbye Drew!   Take care!

New Character added - Jazz!

Here is our newest character!    Meet Jazz!    Jazz, try to be nice to everyone!

Early Artwork - another character bites the dust

Sometimes when you are making a game some things might not work out.  We put a lot of work into this character and had him in the game working fine, but for various reasons he didn't make the cut.  We replaced him with several characters that we think fit our game better. 

Bye Bye Karl.   We'll miss you!

New Character - Mac!

Meet Mac.   An awesome new character we've just added to the game.

Early Artwork - another one bites the dust...

Another character who didn't make the cut.  We didn't like how this robot character's animation looked when running, so we removed him.  He won't be in the final game.  
Below is an early screenshot.  We had him placed too high above the ground here, but even when placed correctly he just didn't feel right.    Bye bye robot.  I wish it could have worked out.

New Character - Buzz!

Meet Buzz.  One of the cool new characters we've added to the game!

New Character - Taff!

I showed this character in an earlier blog entry in a gameplay screen.  Just introducing him formally now!    Meet Taff!

Early Artwork - Characters and rooms

An early screenshot of the main character.   His shadow was part of the sprite, but now we're using code to generate a shadow effect....saving much valuable space over the course of all the characters we are adding.  Notice that the font for the number of lives and score is an old font that we aren't using.  We switched to LED looking font.  Plus, the game now has unlimited lives!   This room was also not used in the final version of the game.

Another room not used....

A character that we decided didn't fit the game well.   He won't be in the final game...

Another room that didn't make the cut.  When the room scrolls, this artwork designed looked strange...kindof like an optical illusion that looks different when moving.   So we couldn't use it.

Characters in game so female character!

Here are the characters in the game so far.  We'll be adding more soon!

Plus, our new female player who is a playable character....

Early Artwork - Level Select Screens

Here are some of the early prototype Level Select screens for the game we are currently working on.  These are from around March 2018.  We ended up coming up with what we think is a better idea for the level select screen and we'll show it in the blog soon.  Looking back, these don't look too bad to me though.   lol.

Early Artwork - Rooms part 03

A few more pics of the backgrounds I was working on in early 2018.   At this point I was still trying to figure out the right hue, lighting, and what stuff on the walls looks best.

In the early test version of the game, we found that the rooms needed to be bigger (wider), so below I have widened the room, added a black bar to the top and bottom and am trying different stuff on the walls....this is mainly a hue and color test, but we were also testing a test character roughly moving in the room too.   Maybe some screenshots of those tests in the blog soon.

Early Artwork - Rooms part 02

From early 2018...a week or so after the previous blog post.   We had decided on a 'modern' look and we created these test rooms (backgrounds).  We were trying to decide color, darkness, size, etc....   I think that EVERY sprite in the game has been re-done at least 5 times.  Some, like the rooms have been re-done many, many more times than that!   Ugh.   Maybe we don't know what we are doing!  Making a video game is actually a lot of hard work.
Here are those early background tests.

Early Artwork - Rooms part 01

Images from early 2018...
These images show of some of the early artwork for our new game.  At this point we are trying to decide on the details about the rooms in the game.....the style, the colors, and even the size of the rooms (more related to the game play experience).  You can see that we had entertained using a brick wall with graffiti background which we actually thought looked pretty good but didn't end up using.   The stone background with vines didn't end up looking that good in our opinion so we didn't use that either.  We ended up going with the cleaner more 'modern interior' looking room with some geometric shapes as artwork on the walls.  We used the stencil font which seemed to imply the room might have some military or government purpose.  We ditched the white lines seen on the walls in these pics (that look kind of like a map or layout) although in the game those surprisingly actually looked cool...but were removed because they seemed to distract…